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Claynoc seems oddly unmoved by the death of his lover, although by this point it has been about six months, so perhaps the sheen has worn off. The remaining Wolves finish off the thoroughly spooned Great One, then bury their fallen comrade. It's a brave final act, although it would probably be more effective if he was armed with anything other than a wooden spoon. Knowing his fate is sealed, Grifius rushes the beast, doing as much damage as he can before the darkness takes him. As Frelwane and the others deal with the cultists, Grifius gets caught on the flank by the Great One, and is dealt a mortal blow. The assault goes well, in that only one of the Wolves gets killed. Reason with the cultists? Or rescue Claynoc by force? I think we've already established that the Wolves are not reasonable types.
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His acquaintances deliberate how to free him. Now led by Dim Shady, the group travels to the province of Ultol Dreamloom (ironically a nightmare to pronounce) where Claynoc, master of stealth that he is, gets captured by a group of peasants who plan to sacrifice him to 'The Great One'. At least the group has a veteran among them now, although by far the most grizzled part of Frelwane is his brain. Undeterred, Frelwane joins in with the ghostly festivities. Frelwane decides they should get involved, which Illa gently suggests might be a "profoundly bad idea". Anyway, Frelwane quickly demonstrates his aptitude for adventuring life, when the group happens upon a trio of eerie, dancing spirits. The game describes him as a 'hotheaded poet', which makes him sound like fantasy Eminem. Illa expresses some concerns about their complicity in fantasy deforestation, but by this point off-brand Treebeard is already on the logpile.Īfter their brush with nature, the Wolves head into town, where they recruit a new warrior named Frelwane. Only in this version, Merry and Pippin chop it into firewood. This incurs the ire of a forest guardian, who's a bit like an Ent from The Lord of the Rings. They head into a magical forest to cut down a sacred tree. What could it be? Saving a local farmstead from bandits? Helping out a travelling merchant who encounters trouble on the road? Not quite. Ready for adventure, the Wolves of the Candle set out on their first quest. (Image credit: Worldwalker Games) Myth takes
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